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Federal University of São Carlos

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1 document by Federal University of São Carlos in the Game Industry Library, the newest “A Narrative Game as an Educational Entertainment Resource to Teach Words: Brazil” (2011).

Documents

Cover of A Narrative Game as an Educational Entertainment Resource to Teach Words: Brazil
Whitepaper6 pages

A Narrative Game as an Educational Entertainment Resource to Teach Words: Brazil

This feasibility study evaluates the efficacy of using a narrative-based computer game as an educational resource for children with learning deficits.

  • Narrative-based games like Contexteller offer an effective alternative for teaching vocabulary to students with learning deficits who struggle with traditional educational software.
  • Integrating gamification elements, such as dice-based rewards, significantly boosts student engagement and motivation during the learning process.
  • The study of an 11-year-old student demonstrated that embedding target words within naturalistic, collaborative storytelling allows for more meaningful language acquisition.
Federal University of São CarlosJan 2011

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