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1 document by Beykoz University in the Game Industry Library, the newest “Neocolonialism in Video Games: The Social Discourse of Call of Duty 4: Modern Warfare (2007)” (2025).
Documents
Whitepaper15 pages
Neocolonialism in Video Games: The Social Discourse of Call of Duty 4: Modern Warfare (2007)
Call of Duty 4: Modern Warfare (2007) is examined here as a case study of neocolonial discourse in video games, with the central thesis that the game's Western-centric narrative reinforces militarism and legitimizes interventionist policy.
- The study argues that Call of Duty 4: Modern Warfare (2007) reinforces militarism and legitimizes interventionist policy through a Western-centric narrative, using postcolonial and neocolonial theory (including Edward Said's work) as its framework.
- The game is said to frame the United States as a global peacekeeper while portraying Middle Eastern and Russian factions as irrational, homogeneous "others," a binary structure the authors say recurs across contemporary military shooters.
- The analysis contextualizes the game's narrative against the 2003 Iraq War, arguing that its nuclear-attack storyline parallels the justifications offered for that war.
Independent ResearcherJun 2025
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