The gaming industry is experiencing a contraction, with activity dropping 10% week-over-week and 45% from its pandemic-era peak.
Gaming has shifted from a price-inelastic niche to a mass-market sector, making it increasingly vulnerable to broader economic volatility and declines in discretionary spending.
High-profile engagement metrics are declining, evidenced by a 26% year-over-year drop in Fortnite's teen player base and consistent decreases in Twitch viewership.
The industry faces a challenging macroeconomic environment characterized by a 4.8% decrease in GDP and the sharpest decline in personal spending since 1980.
Emerging revenue models, such as subscriptions and advertising, are currently too immature to compensate for the anticipated losses in traditional consumer spending.
The XR market is pivoting toward B2B applications due to insufficient consumer adoption and ongoing supply chain disruptions.
That's the gist.
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