GREE Holdings has revised its FY2026 full-year earnings outlook downward due to the underperformance of existing game titles.
The company is shifting its strategic focus away from the volatile Game Business toward more stable, continuous growth segments to meet unchanged FY2028 medium-term targets.
GREE plans to acquire in-house anime production capabilities or pursue M&A within the next two to three years to better control the quality and timing of its IP-to-game pipeline.
The VTuber Business is diversifying revenue streams on the REALITY platform by expanding beyond traditional gifting into merchandise sales, event-based revenue, and corporate marketing solutions.
The DX Business is prioritizing high-value consulting for end-user services and entertainment, with management asserting that fan-driven content creation remains resilient to generative AI automation.
The long-term corporate strategy relies on leveraging human creativity and platform diversification to reduce dependency on hit-driven gaming revenue.
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