Updated Mar 17, 2026 by Akatsuki
Akatsuki Inc. reported an 80% increase in net income to ¥3,020 million for Q2 FYE March 2026, largely driven by successful investee exits and reduced valuation losses on investment securities.
The Games & Comics segment, the company's primary revenue driver, saw a 10% year-over-year sales decline to ¥7,248 million due to the cooling of existing titles.
The August 2025 launch of 'Kaiju No. 8 The Game' generated over ¥2 billion in its first month, with 40% of those sales coming from overseas markets.
The Entertainment & Lifestyle segment grew 36% year-over-year, bolstered by merchandising solutions and recent M&A activity.
The company is expanding its portfolio through the acquisition of PAPABUBBLE, WOWs, Natee, and AI Talent Force, which will be integrated into consolidated results starting in Q3.
Total assets rose to ¥59,400 million by the end of Q2, reflecting increased fixed assets from the company's recent strategic investments.
Akatsuki Inc. reported an 80% increase in net income to ¥3,020 million for Q2 FYE March 2026, largely driven by successful investee exits and reduced valuation losses on investment securities.
The Games & Comics segment, the company's primary revenue driver, saw a 10% year-over-year sales decline to ¥7,248 million due to the cooling of existing titles.
The August 2025 launch of 'Kaiju No. 8 The Game' generated over ¥2 billion in its first month, with 40% of those sales coming from overseas markets.
The Entertainment & Lifestyle segment grew 36% year-over-year, bolstered by merchandising solutions and recent M&A activity.
The company is expanding its portfolio through the acquisition of PAPABUBBLE, WOWs, Natee, and AI Talent Force, which will be integrated into consolidated results starting in Q3.
Total assets rose to ¥59,400 million by the end of Q2, reflecting increased fixed assets from the company's recent strategic investments.