Updated Mar 17, 2026 by 11 bit studios
11 bit studios achieved a record-breaking H1 2018 with PLN 45.7 million in revenue, a 427% year-on-year increase, and a net profit of PLN 24.9 million.
The launch of Frostpunk was the primary growth driver, recouping its PLN 10-12 million development costs within 66 hours of its April release.
The company maintains a strong balance sheet with over PLN 51 million in cash, allowing for self-funded operations and future development without external debt.
International markets account for 96% of total sales, with the United States representing 85% of the company's revenue base.
The firm is strategically shifting from the indie segment to larger-scale productions, exemplified by the development of 'Project 8' and an expansion to three independent development teams.
The company's market capitalization surpassed PLN 1 billion during this period, resulting in its inclusion in the mWIG40 index.
Future growth initiatives include scaling the publishing division to target quarterly third-party releases and porting key titles to the Nintendo Switch and other consoles.
11 bit studios achieved a record-breaking H1 2018 with PLN 45.7 million in revenue, a 427% year-on-year increase, and a net profit of PLN 24.9 million.
The launch of Frostpunk was the primary growth driver, recouping its PLN 10-12 million development costs within 66 hours of its April release.
The company maintains a strong balance sheet with over PLN 51 million in cash, allowing for self-funded operations and future development without external debt.
International markets account for 96% of total sales, with the United States representing 85% of the company's revenue base.
The firm is strategically shifting from the indie segment to larger-scale productions, exemplified by the development of 'Project 8' and an expansion to three independent development teams.
The company's market capitalization surpassed PLN 1 billion during this period, resulting in its inclusion in the mWIG40 index.
Future growth initiatives include scaling the publishing division to target quarterly third-party releases and porting key titles to the Nintendo Switch and other consoles.