Updated Mar 17, 2026 by 11 bit studios
11 bit studios achieved a 422.9% year-on-year revenue surge to PLN 59.62 million for the first nine months of 2018, resulting in a net profit of PLN 28.52 million compared to a net loss in 2017.
The launch of Frostpunk was the primary growth driver, recouping its PLN 12 million development cost in days and generating over PLN 40 million in revenue by the end of Q3.
The company maintains a strong financial position with cash reserves and short-term assets exceeding PLN 61.67 million and a high operating margin of 59.1%.
The United States is the company's dominant market, accounting for PLN 50.1 million of total sales during the nine-month period.
Management is scaling production with a PLN 20 million investment in a new internal title, 'Project 8,' and has increased third-party publishing budget caps to PLN 5 million per project.
The company is targeting a consistent release cycle of one internal and one external title per quarter, supported by upcoming console ports and new releases like Children of Morta.
Institutional confidence in the company's growth is evidenced by threshold-crossing share acquisitions from investors including NN TFI and Aviva Investors.
11 bit studios achieved a 422.9% year-on-year revenue surge to PLN 59.62 million for the first nine months of 2018, resulting in a net profit of PLN 28.52 million compared to a net loss in 2017.
The launch of Frostpunk was the primary growth driver, recouping its PLN 12 million development cost in days and generating over PLN 40 million in revenue by the end of Q3.
The company maintains a strong financial position with cash reserves and short-term assets exceeding PLN 61.67 million and a high operating margin of 59.1%.
The United States is the company's dominant market, accounting for PLN 50.1 million of total sales during the nine-month period.
Management is scaling production with a PLN 20 million investment in a new internal title, 'Project 8,' and has increased third-party publishing budget caps to PLN 5 million per project.
The company is targeting a consistent release cycle of one internal and one external title per quarter, supported by upcoming console ports and new releases like Children of Morta.
Institutional confidence in the company's growth is evidenced by threshold-crossing share acquisitions from investors including NN TFI and Aviva Investors.