Esports is outperforming traditional sports with a 10% year-over-year growth rate, while viewership has surpassed 100 million hours and prize pools have doubled since 2018.
See it on page 10Five core titles—League of Legends, CS:GO, Mobile Legends: Bang Bang, Dota 2, and Valorant—account for 70% of total viewing hours, yet $2.5 billion in gamer audiences remains untapped.
See it on page 13Non-gaming brand sponsorship has reached 45% penetration, supported by emerging institutional structures like university scholarships and government investments in infrastructure and tax incentives.
See it on page 18The lack of a unified regulatory body and fragmented media-rights licensing remain the primary barriers to long-term economic stability and monetization.
See it on page 20The industry faces significant volatility, as evidenced by the abrupt collapse of prize pools and professional ecosystems for titles like Fortnite and Heroes of the Storm.
See it on page 22Legitimizing esports as a sustainable profession requires the development of formal career pathways, post-career support, and coordinated global governance.
See it on page 22That's the gist.
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