The developer transitioned from pixel art to 4K vector artwork to resolve scaling issues on 1080p monitors, which are the most common resolution among Steam users.
Creating a trailer using unfinished levels and placeholder assets successfully generated over 30,000 Steam wishlists ahead of the game's June Steam Next Fest debut.
The development team adopted a weekly production cycle consisting of three days for content creation, one day for bug fixing, and weekend playtesting with three users.
Switching to high-resolution assets improved visual clarity and character charm while ensuring compatibility with the Steam Deck's smaller screen.
The project findings indicate that implementing definitive, high-quality technical solutions is more time-efficient than attempting to fix scaling hurdles with anti-aliasing or pixel-perfect borders.
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