The Epic v. Apple trial revealed that Epic Games Store third-party developers earned $500 million, while Epic’s own first-party titles generated $800 million.
Internal Microsoft documents indicate that open PC ecosystems account for only 5% of industry profits, compared to 39–46% generated by closed console and mobile ecosystems.
Epic Games is shifting its strategy from one-off exclusivity payments toward a co-publishing model, with 14 projects currently in development.
Wolfire Games has filed an antitrust lawsuit against Valve, alleging that Steam’s restrictions on off-platform key pricing constitute anti-competitive behavior.
Steam’s platform is experiencing increased crowding, making strategic tagging and genre selection—such as the rising 'cyberpunk' and 'citybuilder' categories—essential for discoverability.
During early 2021, the global gaming market saw record-breaking financial performance for Nintendo and continued live-streaming dominance from mobile titles like PUBG Mobile and Garena Free Fire.
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