Updated Mar 17, 2026 by Akatsuki
Akatsuki Inc. achieved a 46% year-over-year increase in consolidated operating profit to ¥3,915 million for FY3/25, despite a 1% decline in total sales.
The company maintains ¥33.3 billion in cash reserves to fund a ¥35 billion growth investment plan over the next three years, targeting M&A and next-generation game development.
Shareholder returns are increasing as the target Dividend on Equity (DOE) has been raised from 3% to 4% due to strong liquidity and a positive outlook.
The Comics and IP Solutions segments reached profitability, supported by the international launch of MANGA MIRAI and the expansion of the Slash Gift online lottery platform.
Investment activities generated ¥2,840 million in proceeds during FY3/25, with further capital gains expected from the upcoming IPO of LIFE CREATE Co., Ltd. in early FY3/26.
Operational efficiency efforts resulted in a headcount reduction from 803 to 697, primarily within the Games division, while legacy titles like Dragon Ball Z Dokkan Battle continued to provide stable revenue.
The company projects growth for FY3/26, driven by the upcoming release of Kaiju No. 8 The Game and the continued scaling of its diversified digital content portfolio.
Akatsuki Inc. achieved a 46% year-over-year increase in consolidated operating profit to ¥3,915 million for FY3/25, despite a 1% decline in total sales.
The company maintains ¥33.3 billion in cash reserves to fund a ¥35 billion growth investment plan over the next three years, targeting M&A and next-generation game development.
Shareholder returns are increasing as the target Dividend on Equity (DOE) has been raised from 3% to 4% due to strong liquidity and a positive outlook.
The Comics and IP Solutions segments reached profitability, supported by the international launch of MANGA MIRAI and the expansion of the Slash Gift online lottery platform.
Investment activities generated ¥2,840 million in proceeds during FY3/25, with further capital gains expected from the upcoming IPO of LIFE CREATE Co., Ltd. in early FY3/26.
Operational efficiency efforts resulted in a headcount reduction from 803 to 697, primarily within the Games division, while legacy titles like Dragon Ball Z Dokkan Battle continued to provide stable revenue.
The company projects growth for FY3/26, driven by the upcoming release of Kaiju No. 8 The Game and the continued scaling of its diversified digital content portfolio.