CyberAgent’s Q1 FY2022 net sales rose 30.6% year-on-year to ¥171,090 million, with operating income surging 180.6% to ¥19,804 million.
See it on page 4The game business was the primary growth driver, reporting a 94.7% increase in net sales to ¥58,329 million and a 1,405.7% jump in operating income to ¥17,130 million.
See it on page 4The internet advertisement business reached record-high net sales of ¥87,831 million during the quarter ending December 31, 2021.
See it on page 4The media business, including ABEMA, recorded an operating loss of ¥3,840 million as the company prioritizes long-term platform investment.
See it on page 4The investment development business experienced a 57.5% year-on-year decline in operating income.
See it on page 4CyberAgent declined to provide a full-year earnings forecast for fiscal 2022, citing the inherent volatility and unpredictable performance of the game business.
See it on page 1The company adopted new accounting standards for revenue recognition regarding in-game currency and item charges, though the impact on overall profit and loss was minor.
See it on page 7That's the gist.
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