Updated Mar 17, 2026 by Akatsuki
Akatsuki Inc. reported a 20.6% year-on-year decline in net sales to ¥9,915 million and a 42.4% drop in operating profit to ¥1,724 million, driven by the underperformance of existing game titles.
Net income attributable to owners increased by 31.4% to ¥1,853 million, supported by the launch of 'Kaiju No. 8 The Game' and growth in the Entertainment and Lifestyle segment.
The company expanded its consolidation scope by acquiring six new entities, including CRAYON Inc., Natee, Inc., and PAPABUBBLE JAPAN HD, Inc., resulting in a ¥3,352 million increase in goodwill.
Long-term borrowings rose to ¥6,763 million to fund the recent acquisitions and strategic shift toward diversifying revenue beyond traditional digital entertainment.
Management declined to provide consolidated operating forecasts for the remainder of the fiscal year ending March 31, 2026, citing high market volatility and uncertainty in the Games and Comic sectors.
The company restructured its reporting segments to merge Games and Comics while elevating the Entertainment and Lifestyle division to reflect its increased materiality.
Akatsuki Inc. reported a 20.6% year-on-year decline in net sales to ¥9,915 million and a 42.4% drop in operating profit to ¥1,724 million, driven by the underperformance of existing game titles.
Net income attributable to owners increased by 31.4% to ¥1,853 million, supported by the launch of 'Kaiju No. 8 The Game' and growth in the Entertainment and Lifestyle segment.
The company expanded its consolidation scope by acquiring six new entities, including CRAYON Inc., Natee, Inc., and PAPABUBBLE JAPAN HD, Inc., resulting in a ¥3,352 million increase in goodwill.
Long-term borrowings rose to ¥6,763 million to fund the recent acquisitions and strategic shift toward diversifying revenue beyond traditional digital entertainment.
Management declined to provide consolidated operating forecasts for the remainder of the fiscal year ending March 31, 2026, citing high market volatility and uncertainty in the Games and Comic sectors.
The company restructured its reporting segments to merge Games and Comics while elevating the Entertainment and Lifestyle division to reflect its increased materiality.