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University of Antwerp

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1 document by University of Antwerp in the Game Industry Library, the newest “Using Characterization Theory to Study the History of Video Game Characters” (2022).

Documents

Cover of Using Characterization Theory to Study the History of Video Game Characters
Whitepaper4 pages

Using Characterization Theory to Study the History of Video Game Characters

This paper proposes characterization theory, borrowed from literary studies, as a productive framework for tracing the history of video game characters (VGCs), encompassing both player-characters and non-playable characters.

  • The paper argues that scholarship on video game history has focused mainly on technology and film-derived developments like photorealism and voice acting, neglecting the ludic and narrative evolution of video game characters (VGCs), which covers both player-characters and NPCs.
  • It proposes adapting characterization theory from literary studies, specifically De Temmerman and van Emde Boas's model of name-giving, direct characterization, and indirect characterization (metaphorical and metonymical), as a framework for tracing VGC history.
  • Hallmarks of contemporary games are identified as growing psychological complexity, detailed backstories, motivations, and orchestrated character conflicts, in contrast to earlier titles often criticized for shallow characters.
DiGRAJan 2022