Sidestone Press
Organization1 report
1 document by Sidestone Press in the Game Industry Library, the newest “Return to the Interactive Past” (2021).
Documents
Whitepaper20 pages
Return to the Interactive Past
Fragments of Him is presented as a case study in how video games can be understood through emotional and narrative content rather than through their interaction mechanics alone.
- The report argues that labels like 'walking simulator' obscure what games like Fragments of Him actually do, and that the game deliberately prioritizes a story about love, grief, and recent social history over conventional notions of fun.
- The analysis proposes a four-part taxonomy of immersion, systems, spatial, empathic/social, and narrative/sequential, to give the vague concept of 'immersion' more precision.
- Fragments of Him is positioned as deliberately low in systems immersion but high in spatial, empathic/social, and narrative/sequential immersion, achieved through period-accurate objects, locations drawn from the creator's personal memories, and back-storied characters set in southern England between the 1980s and 2000s.
Sidestone PressJan 2021