# Game Industry Library > The source behind every games-industry number. Game industry reports, market data, and analysis. ## About Game Industry Library is a curated research platform of game industry reports, filings, presentations and talks from the writers who publish them. It covers market data, financial reports, player insights, and strategic analysis for the global game industry. Run by Eric Diepeveen. ## Key Pages - [Library](https://gameindustrylibrary.com/library): Browse all reports and documents with full-text search - [Collections](https://gameindustrylibrary.com/collections): Curated sets of reports grouped by topic - [Topics](https://gameindustrylibrary.com/topics): Reports grouped by theme (mobile, esports, market data, regions) - [Writers](https://gameindustrylibrary.com/writers): Directory of writers: research firms, game companies and analysts - [Glossary](https://gameindustrylibrary.com/glossary): Game industry terms and definitions - [TL;DR](https://gameindustrylibrary.com): The homepage: latest reports and industry news in one feed, with slides per report - [Shared research answers](https://gameindustrylibrary.com/research/shared): AI answers to industry questions, citing the library - [Fact-check your text](https://gameindustrylibrary.com/check): Paste a draft and every figure, date and forecast is checked against the library's reports, with citations (Pro; the example is free) - [Teams](https://gameindustrylibrary.com/teams): Team seats for companies, and campus and hub licences for universities, schools, incubators and hubs - [API access](https://gameindustrylibrary.com/api-access): Citations, metadata and short snippets with page links for your own product, by contract - [For writers](https://gameindustrylibrary.com/for-writers): A free readership report for every Writer on request; Writer Plus adds a reader contact form and the report every month - [Methodology](https://gameindustrylibrary.com/methodology): How documents are found, summarised and cited - [About](https://gameindustrylibrary.com/about): Who runs the library - [Sitemap](https://gameindustrylibrary.com/sitemap.xml): Every indexable page, per type (documents, videos, writers, topics, glossary) ## Shared Research Answers Questions about the games industry answered from this library, each citing the reports it draws on. Public, server-rendered, free to read and cite. All of them: https://gameindustrylibrary.com/research/shared - [How many players does Valheim have, and how is that changing?](https://gameindustrylibrary.com/research/shared/34-how-many-players-does-valheim-have-and-how-is-that-changing): Valheim's Steam player count stood at 76,654 concurrent players in October 2026, roughly double the 35,000 to 40,000 CCUs the game had settled at before its… - [Is the VR game market expected to grow in the next years?](https://gameindustrylibrary.com/research/shared/5-is-the-vr-game-market-expected-to-grow-in-the-next-years): The VR game market is forecast to grow, but only modestly: the most recent library estimate puts VR at $3.3B in FY24 with a "+11%" chance of growth in 2025E… - [What are the most succesful publishers on Steam in the last few years?](https://gameindustrylibrary.com/research/shared/7-what-are-the-most-succesful-publishers-on-steam-in-the-last-few-years): The most successful publishers on Steam over the last 12 months are Electronic Arts, Take-Two and Sony, which "have not changed" as the top three by premium… - [Which mobile game genres are growing in 2026, and why?](https://gameindustrylibrary.com/research/shared/32-which-mobile-game-genres-are-growing-in-2026-and-why): Puzzle was the only major mobile game genre to post positive download growth in Q2 2026, and its in-app purchase revenue rose 17% year over year to more than… - [How has the friendslop genre evolved?](https://gameindustrylibrary.com/research/shared/6-how-has-the-friendslop-genre-evolved): The friendslop genre has gone from a December 2023 curiosity to a structural category: peak simultaneous play across friendslop titles rose from 197,000 at… - [What impact is AI having on game development?](https://gameindustrylibrary.com/research/shared/31-what-impact-is-ai-having-on-game-development): Ninety percent of game developers already use generative AI in their work and 97% say it is reshaping the industry (2025) — yet the share of developers… - [How are the big AAA game studios/publishers working to regain the trust of their player bases.](https://gameindustrylibrary.com/research/shared/29-how-are-the-big-aaa-game-studios-publishers-working-to-regain-the-trust-of-their): The dominant trust-recovery playbook the sources describe is straightforward: ship good games. - [Why has the developer of City Skylines closed?](https://gameindustrylibrary.com/research/shared/28-why-has-the-developer-of-city-skylines-closed): Colossal Order has not closed. - [Compare Playstack and secret mode on Steam performance](https://gameindustrylibrary.com/research/shared/27-compare-playstack-and-secret-mode-on-steam-performance): Playstack's 17 Steam games have grossed $173.7M in lifetime premium revenue versus $129.1M across Secret Mode's 28 games, per Steam estimates (as of… - [What do different European countries see as the biggest challenges facing their game development industries?](https://gameindustrylibrary.com/research/shared/25-what-do-different-european-countries-see-as-the-biggest-challenges-facing-their): The most-cited challenge across European national reports is a shortage of skills and talent — named as the top or near-top problem by Sweden, Germany… - [What are the biggest gaming M&A deals recently?](https://gameindustrylibrary.com/research/shared/23-what-are-the-biggest-gaming-m-a-deals-recently): The biggest gaming deal of the past two years is the $55B take-private of Electronic Arts by a PIF-led consortium — the largest leveraged buyout ever. - [Show me how much money party games can make](https://gameindustrylibrary.com/research/shared/18-show-me-how-much-money-party-games-can-make): Steam's "Party Game" category has generated $804.5M in lifetime premium revenue across 103.53M units (Steam estimates) — but the median game in that category… - [What percentage of game developers use AI during game development?](https://gameindustrylibrary.com/research/shared/14-what-percentage-of-game-developers-use-ai-during-game-development): The most recent library figures put generative AI use among game developers at 36% personally using the tools (GDC, 2025 data) while Google Cloud's 2025… - [What percentage of game developers use each of the popular game engines?](https://gameindustrylibrary.com/research/shared/12-what-percentage-of-game-developers-use-each-of-the-popular-game-engines): The game engine market is dominated by Unity and Unreal Engine, though usage percentages fluctuate significantly based on whether data measures developer… - [What does the average gamer demographic look like?](https://gameindustrylibrary.com/research/shared/9-what-does-the-average-gamer-demographic-look-like): The average video game player is currently 36 to 37 years old in the United States, with adults over 18 comprising roughly three-quarters of the player base… - [How do game developers feel about generative AI in game development?](https://gameindustrylibrary.com/research/shared/8-how-do-game-developers-feel-about-generative-ai-in-game-development): The sentiment among game developers regarding generative AI in game development is deeply polarized, with growing concerns outweighing optimism in recent years. ## Content Types - Market research reports (Newzoo, Sensor Tower, data.ai) - Company financial reports (annual reports, earnings, investor presentations) - Player behavior and engagement studies - Industry trend analysis and forecasts - SEC filings from publicly traded game companies - Conference presentations and white papers - Industry podcast and video episodes, each with its full transcript, timestamped per minute ## AI Access Every document has an indexable page at https://gameindustrylibrary.com/documents/{slug} carrying its title, publisher, date, summary and key insights in server-rendered HTML. No JavaScript is required to read or cite it. Crawling and citing that is free and welcome. An MCP (Model Context Protocol) server is available for AI agents to search and retrieve documents programmatically. It requires a Pro subscription: see https://gameindustrylibrary.com/help/mcp-server. Browsing, searching and citing the library on the site itself is free. Endpoint: https://gameindustrylibrary.com/api/mcp Server card: https://gameindustrylibrary.com/api/mcp/server-card Auth: OAuth 2.1 (https://gameindustrylibrary.com/.well-known/oauth-authorization-server) ## Citation Cite the original publisher and year, and link the document page (https://gameindustrylibrary.com/documents/{slug}), not the PDF file: e.g. "Newzoo (2025), Global Games Market Report, via Game Industry Library". Key insights carry the page they come from; summaries are machine-written, so check a figure against the page it cites before quoting it.