Electronic Arts reported Q3 FY24 net bookings of $2.37 billion, a 1% year-over-year increase, with trailing-twelve-month bookings growing 8% to $7.25 billion.
Live-service net bookings rose 5% to $1.71 billion, while full-game bookings declined 5% to $654 million, signaling a continued strategic shift toward service-based monetization.
Operating cash flow reached $1.26 billion and free cash flow hit $1.21 billion, both showing improvement over the prior-year figures of $1.12 billion and $1.08 billion respectively.
Console bookings grew 2% to $1.61 billion and mobile bookings rose 1% to $307 million, while PC and other platform bookings saw a 2% decline to $453 million.
Capital expenditures for the quarter remained low at $52 million.
Electronic Arts presented its third‑quarter fiscal‑2024 financial results and outlook, emphasizing continued growth in live‑service revenue and a robust pipeline of upcoming titles. Net bookings for the quarter reached $2.37 billion, a modest 1 percent increase year‑over‑year, while trailing‑twelve‑month bookings rose 8 percent to $7.25 billion, driven primarily by a 5 percent rise in live‑service net bookings to $1.71 billion. Full‑game bookings declined 5 percent to $654 million, reflecting a shift toward service‑based monetisation. Platform‑level performance showed console bookings up 2 percent to $1.61 billion, mobile up 1 percent to $307 million, and PC/other down 2 percent to $453 million.
Operating cash flow improved to $1.26 billion for the quarter, and free cash flow increased to $1.21 billion, surpassing the prior‑year figures of $1.12 billion and $1.08 billion respectively. Capital expenditures remained modest at $52 million. The company disclosed a $70