PCF Group recorded a 51% year-over-year revenue increase to 115.3 million PLN, driven by work-for-hire contracts with Microsoft (Gears of War: E-Day), Krafton, and Sony Interactive Entertainment.
The company reported a net loss of 21.3 million PLN and an 81% decline in cash reserves, necessitating a capital raise of 6.67 million Series H shares in August 2025.
Financial results were heavily impacted by 173 million PLN in non-cash write-offs related to the suspension of the self-published Project Bifrost and the impairment of subsidiary Incuvo S.A.
Work on Project Gemini was terminated on June 1, 2025, following a contract dispute with Square Enix, resulting in the layoff of over 60 employees.
The Group is pivoting away from self-publishing and VR ventures, marked by a gradual withdrawal from the VR market following the poor performance of Bulletstorm VR.
Project Victoria (retitled Lost Rift) launched in Steam Early Access in September 2025, though the company faces ongoing risks regarding its reliance on third-party publishers and currency-related cost volatility.
PCF Group S.A. experienced a period of significant strategic realignment and financial volatility during the first half of 2025. While total sales revenue grew by 51% year-over-year to 115.3 million PLN, the Group recorded a net loss of 21.3 million PLN and a sharp 81% decline in cash reserves. This revenue growth was primarily driven by "work-for-hire" development fees from major international partners, including Microsoft for Project Maverick (revealed as Gears of War: E-Day), Krafton for Project Echo/Zulu, and Sony Interactive Entertainment for Project Delta. These partnerships have become the Group's primary financial stabilizer as it pivots away from more capital-intensive self-publishing and VR ventures.
The reporting period was defined by the suspension of several high-profile projects and a subsequent reduction in workforce. Most notably, work on Project Gemini was halted on June 1, 2025, following a breakdown in communication and contract negotiations with publisher Square Enix, leading to the layoff of over 60 employees. Additionally, the self-published Project Bifrost was suspended due to cash flow constraints, resulting in significant non-cash write-offs totaling approximately 173 million PLN when combined with the impairment of the subsidiary Incuvo S.A. The Group also began a gradual withdrawal from the VR publishing market following the underperformance of Bulletstorm VR.
To address liquidity challenges and a tightening immediate liquidity ratio, the Group successfully raised capital through the issuance of 6.67 million Series H shares in August 2025. Despite the contraction in its self-publishing pipeline, the Group launched Project Victoria (retitled Lost Rift) in Early Access on Steam in September 2025, though its long-term success remains uncertain. Moving forward, the Group faces ongoing risks related to its dependence on third-party publishers, currency fluctuations affecting its PLN-based cost structure, and the need to maintain high-skilled development talent in a competitive global market.