Updated Mar 23, 2026 by KLab
Financial
Published by KLab
KLab Inc. reported consolidated financial results for the first half of fiscal year 2019 (January 1–June 30, 2019) under Japanese GAAP. Revenue fell 7.3 % to ¥14,812 million compared with the same period in FY2018, driven by a decline in the Love Live! School Idol Festival franchise offsetting gains from Magatsu Wahrheit. Operating income dropped 49.7 % to ¥1,305 million, and ordinary income fell 53.6 % to ¥1,204 million, resulting in a profit attributable to owners of parent of ¥799 million—53.4 % lower than the prior year’s ¥1,713 million. Net income declined from ¥1,714 million to ¥795 million, and comprehensive income fell 44.9 % to ¥932 million from ¥1,691 million. Total assets increased by ¥3.19 billion to ¥22.44 billion, largely due to higher accounts receivable and software assets, while total liabilities rose by ¥948 million to ¥5.73 billion, driven mainly by increased long‑term debt. Net assets grew to ¥16.71 billion, reflecting a rise in non‑controlling equity from a newly consolidated subsidiary. The company maintained an equity ratio of 69.4 % versus 75.1 % in FY2018, and disclosed no dividend for the period. Forecasts for FY2019 were revised upward on revenue only, with operating income projected between ¥450 million and ¥1,000 million. No significant accounting changes or restatements were noted. The report covers the Japanese market, focusing on game development and related services for FY2019’s first half.
(Japanese GAAP) (Consolidated) evail This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. August 8, 2019 Name of listed company: KLab Inc. Stock exchange listing: Tokyo Stock Exchange First Section Securities code: 3656 URL: http://www.klab.com/jp/ Representative: [Name] Hidekatsu Morita [Title] Representative Director, President and CEO Contact: [Name] Kazuyuki Takata [Title] Senior Managing Director TEL: +81-3 -5771-1100 Scheduled filing date for securities report: August 8, 2019 Scheduled date for dividends payment: - Supplementary information for quarterly results: Yes Information meeting for quarterly financial report: Yes *Institutional investors and analysts only (Amounts of less than one million yen are rounded down unless otherwise stated.) 1. Consolidated Operating Performance for First Half of FY2019 (January 1, 2019 – June 30, 2019) (1) Consolidated Operating Results (year-to-date) (% represents rate of increase or decrease over same period of previous fiscal year) Revenue Operating income Ordinary income Profit attributable to owners of parent Million yen % Million yen % Million yen % Million yen % First half of FY2019 14,812 -7.3 1,304 -49.7 1,204 -53.6 799 -53.4 First half of FY2018 15,986 46.3 2,593 31.7 2,593 18.7 1,713 17.8 Note: Comprehensive income First half of FY2019: 931 million yen [-44.9%] First half of FY2018: 1,690 million yen [12.9%] Net income Diluted net income per share per share Yen Yen First half of FY2019 21.35 20.97 First half of FY2018 46.02 44.16
FY2018 15,986 46.3 2,593 31.7 2,593 18.7 1,713 17.8 Note: Comprehensive income First half of FY2019: 931 million yen [-44.9%] First half of FY2018: 1,690 million yen [12.9%] Net income Diluted net income per share per share Yen Yen First half of FY2019 21.35 20.97 First half of FY2018 46.02 44.16 (2) Consolidated Financial Status Total assets Net assets Equity ratio Million yen Million yen % First half of FY2019 22,440 16,713 69.4 FY2018 19,245 14,466 75.1 Reference: Shareholders’ equity First half of FY2019: 15,579 million yen FY2018: 14,450 million yen 2. Dividends Annual dividends End of Q1 End of Q2 End of Q3 Year End Total Yen Yen Yen Yen Yen FY2018 ― 0.00 ― 0.00 0.00 FY2019 ― 0.00 FY2019 (Forecast) ― 0.00 0.00 Note: Revisions to the most recently announced dividend forecast: None
(% represents rate of increase or decrease over previous fiscal year) Revenue Operating income Ordinary income Profit attributable to Net income owners of parent per share Million yen % Million yen % Million yen % Million yen % Yen Fiscal Year ~3137,000,000 13. 2 4,500 (9.9) 4,500 (10.0) 3,100 20.6 82. 55 ~(5.1) ~1,000 ~(80.0) ~1,000 ~(80.0) ~700 ~(72.8) ~18.64 Note: Revisions to the most recently disclosed business performance forecast: Yes ■ Explanatory Notes (1) Changes to major subsidiaries during the first half of FY2019: None (2) Changes to accounting principles or treatment: Yes Note: Refer to “2. Consolidated Financial Statements and Related Notes” in section “(3) Notes Related to Consolidated Financial Statements (Adoption of special accounting treatment)” on page 7 of Supporting Information. (3) Changes to accounting policies, estimates, and restatements ① Changes to accounting revision of accounting standards: None ② Changes other than ①: None ③ Changes to accounting estimates: None ④ Restatements: None (4) Number of outstanding shares (common shares) ① Period end outstanding shares First half of 37,750,200 shares FY2018 37, 696, 200 shares (including treasury shares) FY2019 ② Period end treasury shares First half of 198,100 shares FY2018 390, 500 shares FY2019 ③ Average outstanding shares First half of 37,428,385 shares First half of 37,239,236 shares during the period FY2019 FY2018 ■ Note Regarding Quarterly Review Procedures Quarterly financial results summaries are not subject to quarterly review procedures.
,100 shares FY2018 390, 500 shares FY2019 ③ Average outstanding shares First half of 37,428,385 shares First half of 37,239,236 shares during the period FY2019 FY2018 ■ Note Regarding Quarterly Review Procedures Quarterly financial results summaries are not subject to quarterly review procedures. ■ Note Regarding the Appropriate Usage of Forecasts and Other Special Instructions The forecasts in this report are based on the current data available to the Group and certain reasonable assumptions and may vary according to various factors in the future. For forecasts, refer to “(3) Forecasts and Various Factors in the Future” in section “1. Qualitative Information on Management Performance” on page 2 of Supporting Information.
1. Qualitative Information on Management Performance 2 (1) Business Operation 2 (2) Analysis of Financial Status 2 (3) Forecasts and Various Factors in the Future 2 2. Consolidated Financial Statements and Related Notes 4 (1) Consolidated Balance Sheets 4 (2) Consolidated Statements of Income and Comprehensive Income 5 (3) Notes Related to Consolidated Financial Statements 7 (Notes related to ongoing concern assumptions) 7 (Notes in case of significant change in shareholders’ equity) 7 (Adoption of special accounting treatment) 7 (Segment information) 8 (Additional information) 8
For the first half of FY2019, consolidated revenue was 14,812,287 thousand yen, down 7.3% from the same quarter of the previous fiscal year. Magatsu Wahrheit released on April 23, 2019 contributed 69 days to revenue, but the decrease in revenue for Love Live! School Idol Festival resulted in an overall decrease in revenue. As for expenditures, the cost of sales was 10,933,355 thousand yen, up 2.9% from the same quarter of the previous fiscal year. Commissions decreased as a result of declining revenue, but the depreciation commencing for Magatsu Wahrheit along with other game development and operation involving labor and outsourcing costs were the main factors leading to an increase in the cost of goods sold. Selling, general and administrative expenses were 2,574,390 thousand yen, down 7.0% from the same quarter of the previous fiscal year. This is mainly attributable to decreased advertising expenses. As a result, consolidated revenue for the first half of FY2019 was 14,812,287 thousand yen (down 7.3% from the same quarter of the previous fiscal year), operating profit was 1,304,540 thousand yen (down 49.7% from the same quarter of the previous fiscal year), ordinary income was 1,204,390 thousand yen (down 53.6% from the same quarter of the previous fiscal year), and profit attributable to owners of parent was 799,155 thousand yen (down 53.4% from the same quarter of the previous fiscal year). (2) Analysis of Financial Status Assets Total assets at the end of the first half of FY2019 were 22,440,132 thousand yen, up 3,194,928 thousand yen compared to the end of the previous fiscal year.
GungHo Online Entertainment reported a 10 % decline in consolidated net sales to ¥93,242 million for fiscal year 2025, with operating profit falling 71.1 % to ¥5,056 million and attributable profit dropping 87.4 % to ¥1,407 million. The downturn is attributed to higher development costs and a flat mobile‑gaming market, while total assets increased to ¥169,474 million. Cash balances fell sharply to ¥31,021 million due to significant investing and financing outflows, notably treasury‑share repurchases. In response, the company announced a revised shareholder‑return policy that targets a 30 %+ dividend payout ratio and sets an ordinary dividend of ¥90.00 per share for FY 2025, signalling a shift toward more proactive profit distribution. The new policy adopts a dual approach of stable dividends and flexible share buybacks. It aims for a 4 % dividend‑on‑equity (DOE) and a consolidated payout ratio of at least 50 %, while buybacks will be executed as capital‑efficiency measures based on board decisions and market conditions. This change takes effect from the fiscal year ending December 31, 2025. Profitability metrics deteriorated sharply: net profit per share fell from ¥182.67 to ¥25.79, and fully‑diluted net profit per share declined similarly; net assets per share decreased modestly from ¥2,280.75 to ¥2,242.37. Net sales remained concentrated in Japan (¥31.8 bn) and Asia, with Indonesia now reported separately at ¥3.6 bn after reclassification from the broader “Asia” category. The company also approved a 2026 treasury‑share repurchase program of up to ¥5 bn for 2.1 million shares, followed by a cancellation of 16 million shares to improve capital efficiency.
KLab Inc. experienced a significant downturn during the third quarter of fiscal year 2025, characterized by an 18.6% year-over-year revenue decline to ¥4.93 billion. This contraction was primarily driven by weakening performance in established titles such as Captain Tsubasa: Dream Team and a general decrease in income from paid users within the game business. Despite aggressive cost-cutting measures and a ¥1.57 billion gain from the sale of investment securities, the company recorded a substantial net loss of ¥3.97 billion. This loss was largely precipitated by a massive ¥4.42 billion impairment charge on software assets related to EA SPORTS FC™ TACTICAL and a reduction in goodwill following the divestment of GlobalGear Co. Ltd. The financial strain resulted in a decrease of over ¥3.1 billion in total net assets, though the company mitigated some impact by raising approximately ¥719 million through the exercise of stock acquisition rights. While four consecutive years of operating deficits have prompted scrutiny regarding the company’s status as a going concern, management asserts that no material uncertainty exists. This confidence is based on steady progress with major intellectual properties, including Dragon Quest and My Hero Academia, alongside a strategic pivot toward generative AI and blockchain ventures to diversify future revenue streams. Operating within the Japanese market during a period of rapid industry volatility, the company has withheld future performance forecasts. The current strategy focuses on maintaining liquidity through strict cost controls and asset sales while transitioning the business model to leverage emerging technologies. Despite the current net losses and the impairment of software in progress, the segment profit of ¥592 million suggests that core operations remain functional as the group attempts to stabilize its capital position and return to long-term profitability.
KLab Inc. experienced a challenging first half of the fiscal year ending December 31, 2025, characterized by a 12.9% year-over-year revenue decline to 3,161 million yen and a substantial net loss of 4,748 million yen. This loss was primarily driven by a 4.43 billion yen impairment on software in progress, which contributed to a sharp reduction in total assets from 15.7 billion yen to 10.9 billion yen. Despite these pressures, the game business segment achieved a profit of 313 million yen, and operating losses showed slight improvement compared to the previous year. Due to ongoing volatility and the difficulty of projecting future performance, no full-year forecast has been provided, and interim dividends have been suspended. To stabilize its financial position and pivot its corporate strategy, the firm executed several capital-raising and restructuring initiatives. These included the sale of the subsidiary GlobalGear for 1.1 billion yen and the issuance of new stock acquisition rights. These rights are tied to rigorous performance hurdles, requiring the company to achieve over 1,000 million yen in non-game revenue and a market capitalization exceeding 10 billion yen before they can be exercised. These measures are designed to incentivize a recovery in market value and diversify revenue streams beyond traditional mobile gaming. Management remains focused on achieving profitability through aggressive cost-cutting, workforce optimization, and a refined development pipeline. While the company has faced four consecutive years of operating deficits and delays in the release of EA SPORTS FC™ TACTICAL, it maintains that there is no material uncertainty regarding its status as a going concern. Future growth is predicated on the successful launch of new projects, including a My Hero Academia title and an expansion into the hybrid casual gaming market. This strategic shift aims to balance the high-risk nature of major game development with more sustainable, diversified business operations.
Drecom Co., Ltd. reported its consolidated financial results for the first quarter of the fiscal year ending March 2026, covering the period from April 1, 2025, to June 30, 2025. The company’s primary mission centers on global entertainment expansion through the integration of intellectual property and technology. The financial results reflect a period of significant revenue growth offset by substantial impairment losses, leading to a net loss for the quarter. Total revenue for the first quarter reached 4,466 million yen, representing a 110.4% increase compared to the same period in the previous year. This growth was largely driven by the performance of the mobile game title Wizardry Variants Daphne. Despite this revenue surge, the company recorded an operating loss of 81 million yen and an ordinary loss of 107 million yen. A major factor in the quarterly performance was an extraordinary impairment loss of 1,563 million yen, attributed to the reassessment of future earnings for a mobile game title released in the previous fiscal year that performed below expectations. Consequently, the quarterly net loss attributable to owners of the parent company totaled 1,799 million yen. The company operates across two primary segments: the Game Business and the Content Business. The Game Business generated 4,327 million yen in sales, though segment profit declined by 51.6% due to increased variable and fixed costs associated with new title releases. The Content Business, which focuses on publishing and merchandise, saw revenue rise to 155 million yen, with a reduced segment loss of 204 million yen as the company continues to invest in new business areas. Following these results, the company has revised its full-year consolidated earnings forecasts for the fiscal year ending March 2026.